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| How UseEverything Works | ||
| This is by far the simplest game. Each level is
written as a Java class derived from a common "level" class.
The game is completely stateless as far as the server is concerned; everything is stored on your WAP browser. Have a look at the address-line while you're playing- it contains a long "state" variable, which is a scrambled representation of your current position in the game. Whenever you move, your browser quotes this state variable back to the server, along with a description of what you want to do next. The server updates your state variable, generates a page of text, and send it back to you. That's why you can save your game position by book-marking the page- the page itself contains a complete description of your position in the game. |
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